Tuesday, May 29, 2012
Wednesday, May 23, 2012
Ziva/Website
Modeling progress, retopologizing over the decimated sculpt. We're using the initial Finley proportions for rigging efficiency.
Also started playing around with Wix again http://www.wix.com/uberkudzu/portfolio
Monday, May 21, 2012
Ziva - Radiant Enemy
Update to concepts. Also started working with 3dCoat for retopolgizing our base sculpt.
The bottom right idea is what we mostly settled on. We were wanting to keep the half-mask, tall boots and 'jacket' ideas. Ran into a few problems with the character looking like existing characters so some changes were in order. Added the separate cincher/corset over the jacket-esque shirt for a unique appeal. Poofed out and laced up the sleeves for detail opportunities. I'll probably be adding extra adornments for portfolio, post game implementation. Yay modularity!
The bottom right idea is what we mostly settled on. We were wanting to keep the half-mask, tall boots and 'jacket' ideas. Ran into a few problems with the character looking like existing characters so some changes were in order. Added the separate cincher/corset over the jacket-esque shirt for a unique appeal. Poofed out and laced up the sleeves for detail opportunities. I'll probably be adding extra adornments for portfolio, post game implementation. Yay modularity!
Monday, May 14, 2012
1st Project
Let's get this started!
Radiant mini-boss/enemy game model. Possibility for thesis work, applying Vision Cloth dynamics to the hair or outfit parts.
Outline
Radiant mini-boss/enemy game model. Possibility for thesis work, applying Vision Cloth dynamics to the hair or outfit parts.
Outline
Concepts- Modelling/Retopolgy (in progress)
- Sculpt
- Textures
- Cloth Research (in progress - finished initial cloth dynamics tests)
- Cloth application
- Engine integration
Radiant mini-boss, concept thumbs |
Sunday, May 13, 2012
2nd Project
Character/Creature model/sculpt. Possible place for cloth dynamics in UDK/Maya for accessories and/or appendages.
Outline
- Concepts (In Prgoress)
- Modelling/Retopolgy
- Sculpt
- Textures
- Engine integration (UDK/Cloth Approaches - In Progress)
Saturday, May 12, 2012
3rd Project
Polish Piece, 10B character sculpt. Revisit detailed areas, propagate that level of detail and look with more gear/props.
Outline
Outline
Concepts(Clean up presentation)Modelling/Retopolgy- Sculpt/Texture detail updates
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