Wednesday, May 23, 2012

Ziva/Website


Modeling progress, retopologizing over the decimated sculpt. We're using the initial Finley proportions for rigging efficiency.

Also started playing around with Wix again http://www.wix.com/uberkudzu/portfolio

Monday, May 21, 2012

Ziva - Radiant Enemy

Update to concepts. Also started working with 3dCoat for retopolgizing our base sculpt.





The bottom right idea is what we mostly settled on. We were wanting to keep the half-mask, tall boots and 'jacket' ideas. Ran into a few problems with the character looking like existing characters so some changes were in order. Added the separate cincher/corset over the jacket-esque shirt for a unique appeal. Poofed out  and laced up the sleeves for detail opportunities. I'll probably be adding extra adornments for portfolio, post game implementation. Yay modularity!

Monday, May 14, 2012

1st Project

Let's get this started!
Radiant mini-boss/enemy game model. Possibility for thesis work, applying Vision Cloth dynamics to the hair or outfit parts.

Outline

  • Concepts
  • Modelling/Retopolgy (in progress)
  • Sculpt
  • Textures
  • Cloth Research (in progress - finished initial cloth dynamics tests)
  • Cloth application
  • Engine integration




Radiant mini-boss, concept thumbs


Sunday, May 13, 2012

2nd Project

Character/Creature  model/sculpt. Possible place for cloth dynamics in UDK/Maya for accessories and/or appendages. 

Outline

  • Concepts (In Prgoress)
  • Modelling/Retopolgy
  • Sculpt
  • Textures
  • Engine integration (UDK/Cloth Approaches - In Progress)











Saturday, May 12, 2012

3rd Project

Polish Piece, 10B character sculpt. Revisit detailed areas, propagate that level of detail and look with more gear/props.



Outline

  • Concepts  (Clean up presentation)
  • Modelling/Retopolgy
  • Sculpt/Texture detail updates 
          --- Missed a lot of opportunities to show close-detail (Legs/shoes, belts, face/skin)