Update to concepts. Also started working with 3dCoat for retopolgizing our base sculpt.
The bottom right idea is what we mostly settled on. We were wanting to keep the half-mask, tall boots and 'jacket' ideas. Ran into a few problems with the character looking like existing characters so some changes were in order. Added the separate cincher/corset over the jacket-esque shirt for a unique appeal. Poofed out and laced up the sleeves for detail opportunities. I'll probably be adding extra adornments for portfolio, post game implementation. Yay modularity!
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